

Classified Manuscript
Trait: If this unit has moved 5 tiles or more, gains Movement Up II for 1 turn at the start of the next action
Effect: For every 1 tile moved, ignores 5/6/7/8/9/10% of the target's defense, up to a maximum of 25/30/35/40/45/50%. If movement exceed 5/5/4/4/4/3 tiles, cleanses 1/1/2/2/2/3 random buff from the target before attacking


Löwenjunges
Trait: When dealing damage, for each debuff on the target, ignores 5% of its defense, up to 20%
Effect: When applying Conductivity, deals additional fixed damage equal to 9%/12%/15%/18%/21%/25% of attack, along with 15%/20%/25%/30%/35%/50% chance to apply Paralysis for 1 turn


Juggernaut
Trait: Gains Movement Up II at the start of the next action for 1 turn if the user moves 5 tiles or more
Effect: When any weakness is exploited, damage dealt is increased by 10%/12%/14%/16%/18%/20%. Critical damage against targets affected by Hydro debuffs is increased by 10%/12%/14%/16%/18%/20%


Svarog
Trait: When dealing damage, for each debuff on the target, ignores 5% of its defense, up to 20%
Effect: Targeted damage dealt by City Warden is increased by 15/18/21/24/27/30%. After the unit or an allied unit launches a Support Attack, the critical rate of its next active attack is increased by 10%, up to a maximum of 30%


Unspoken Calling
Trait: If this unit has moved 5 tiles or more, gains Movement Up II for 1 turn at the start of the next action
Effect: Freeze damage dealt by all allied units is increased by 10/12/14/16/18/20%. The value of applied Shield is increased by 10/12/14/16/18/20%. If the user's stability index is greater than 0 before using the Ultimate skill, the value of applied Shield is increased by another 10/12/14/16/18/20%


Banshee's Whisper
Trait: Gains 1 random buff for 1 turn if the user has full HP at the start of the action
Effect: Prior to an allied unit's attack, if the target has any Burn debuffs, the damage dealt increases by 10%/12%/14%/16%/18%/20%; if Burn damage is dealt, increases by another 10%/12%/14%/16%/18%/20%. If the target has Overheat Combustion, damage dealt by targeted Support Attack increases by 5%


Amanita
Trait: Damage taken is reduced by 2% for every Burn debuff on the attacked, to a maximum reduction of 6%
Effect: Critical damage from basic attack is incresed by 15%. Each basic attack increases ctitical damage by 2/3/4/5/6/7%, to a maximum of 25/30/35/40/45/50%


Schlitzohr
Trait: Increases Stability damage dealt is increased by 1 point. If the target is a boss unit, it is further increased by 1 point
Effect: Electric damage dealt to enemies with Negative Charge is increased by 10%/12%/14%/16%/18%/20%. Electric damage dealt to enemies in Stability Break by 15%/18%/21%/24%/27%/30%


Wanderer Magnum
Trait: Gains 1 random buff for 1 turn if the user has full HP at the start of the action
Effect: Freeze Damage dealt is increased by 15%/18%/21%/24%/27%/30%. For every one instance of out-of-turn attack is performed, damage dealt by out-of-turn attacks is increased by 7%/8%/9%/10%/11%/12%, to a maximum increase of 14%/16%/18%/20%/22%/24%


Perihelion
Trait: After attacking a target whose defense 0 or lower, deals 1 point of fixed stability damage
Effect: Active Physical attacks ignores 20%/24%/28%/32%/36%/40% of the target's defense. If other allied units have this effect, ignore additional 15%/17%/19%/21%/23%/25% of the target's defense. Does not stack


Crimson Covenant
Trait: If a weakness is exploited, ignores 10% of the target's defense. If a Burn weakness is exploited, ignores an additional 10% of the target's defense
Effect: Burn damage is increased by 15%/18%/21%/24%/27%/30%. Each time an out-of-turn attack is launched, the damage of out-of-turn attacks is increased by 7%/8%/9%/10%/11%/12%, to a maximum of 14%/16/%18%/20%/22%/24%


Expeditionary Pigeon
Trait: Gains Quick Barrier when destroying Cover
Effect: If the target is at max stabilty or is Exposed, increase the damage it takes by 15/18/21/24/27/30%. When dealing damage, applies Stability Loss I/I/Stability Loss II/II/II/II to the target for 1/2/2/2/2/3 turns. Cooldown: 3/3/3/3/2/2 turns


Heart Seeker
Trait: Gains Quick Barrier when destroying Cover.
Effect: Deals additional fixed damage equal to 10/15/15/20/20/20% of attack each time an active skill deals damage. Damage to targets with movement debuffs is increased by 10/10/15/15/20/20%. When taking targeted damage, if the attacker has movement debuffs, applies Damage Reduction I/I/I/Damage Reduction II/II/II to them for 1/1/1/1/1/2 turn before damage is dealt. This can only be triggered once per turn


Mezzaluna
Trait: Gains Quick Barrier when destroying Cover
Effect: During Stability Break, whenever stability is recovered, additionally restores 2 points of stability index. If stability index is above 10/10/10/10/8/6 points, increase damage dealt by 20/25/30/35/40/40%. At the end of the action, applies Attack Down I/I/I/I/Attack Down II/II to 1/1/1/1/1/2 enemy target with the highest attack within 6/7/8/9/10/10 tiles for 1 turn


Trailblazer
Trait: Before using an active skill, cleanses 1 debuff on this unit. If the cleansing is successful, gains 1 random attack buff for 1 turn
Effect: Burn damage dealt is increased by 10%/11%/12%/13%/14%/15%. Each time Burn damage is dealt, Burn damage dealt is further increased by 2%/3%/4%/5%/6%/7%, to a maximum increase of 10%/15%/20%/25%/30%/35%


Thorn Criterion
Trait: Increases AoE damage dealt by 5%. If AoE Corrosion damage was dealt, further increases AoE damage dealt by 5%
Effect: Before attacking, for each debuff held by the enemy, increases damage dealt by 3%/4%/5%/7%/8%/9%, up to a maximum of 18%/24%/30%/35%/40%/45%. If Corrosion damage was dealt, increases Corrosion damage dealt by 10%


Dulcet Defender
Trait: Physical damage taken is reduced by 8%
Effect: The user's defense is increased by 15/20/25/30/35/40% and damage from basic attacks is increased by 25/30/35/40/45/50%. At the end of the action, recovers HP equal to 5% of Max HP


Bittersweet Caramel
Trait: Attacks ignore 10% of the target’s defense. If the target has Freeze debuffs, ignore an additional 10% of its defense
Effect: Increases Freeze damage dealt by 10/12/14/16/18/20% . For every 4/4/3/3/2/2 instances of damage dealt outside of own turn, increases damage dealt by the next active attack by 10/12/14/16/18/20%


Arcana
Trait: Attacks ignore 1 point of stability index. When possessing Insight, additionally ignore another 1 point of stability index
Effect: When dealing damage, if there are no other enemy units within 4/4/3/3/3/2 tiles of the target, increases damage dealt to the target by 15/18/21/24/27/30%


Eulogistic Verse
Trait: If a phase weakness is exploited, ignores 10% of the targets's defense. If it is a Freeze phase weakness, ignores another 10% of defense
Effect: When the user has Insight, increases damage dealt by 10/12/14/16/18/20%. Before an allied unit makes an active attack, if the target has Freeze debuffs, increases Freeze damage dealt by 5/6/7/8/9/10%. If the target has Frigid, this damage increase is enhanced to 10/12/14/16/18/20%


Radiance
Trait: After healing, the user recovers 2 points of stability. This effect can be triggered up to 1 time per turn
Effect: Hydro damage dealt by all allied units is increased by 5%. This unit's Max HP is increased by 15/20/25/30/35/40%. When actively healing a target, applies Attack Up II to the target for 2 turns


Samosek
Trait: Attacks ignore 1 point of stability index. When possessing Insight, additionally ignore another 1 point of stability index
Effect: Phase Damage is increased by 10/12/14/16/18/20%. Electric Damage is increased by another 10/12/14/16/18/20%


Guardian Silverwing
Trait: Attacks ignore 1 point of stability index. When possessing Insight, attacks additionally ignore another 1 point of stability index
Effect: At the end of this unit's action, applies Soak I to the unit and her Physical Summon for 2 turns. Ultimate Skill damage is inreased by 15%/20%/25%/30%/35%/40%


Nighttide Nocturne
Trait: At the end of the turn, if this unit's Confectance Index is not at maximum, gains 1 random buff for 1 turn
Effect: Burn damage dealt by all allied units is increased by 5%. If this unit has Embers or Glowing Embers, Burn damage dealt is increased by 20/25/30/35/40/45%.
When allied units gain Burn buffs, this unit and all her allied units gain Attack Up II for 2 turns
When allied units gain Burn buffs, this unit and all her allied units gain Attack Up II for 2 turns


Crowned Jackelope
Trait: For every 3 kills caused by active attacks, gains 1 instance of Extra Action. Activates only once per turn
Effect: Increases damage by 15/18/21/24/27/30% to enemy units with full HP or a lower HP percentage than the user. If there is no Cover near the target, deals 2 points of stability damage to the target before the attack


Rectrix
Trait: After using an active attack, gain 1 point of Confectance Index, can trigger a maximum of once per turn
Effect: When using an active attack, deal additional fixed damage equal to 10/12/14/16/18/20% of attack to targets not at full HP. For targets with lower HP percentage than the user, increase critical damage by 20%


Cause and Effect
Trait: AoE damage dealt is increased by 5%. When dealing AoE Corrosion damage, the AoE damage dealt is further increased by 5%
Effect: Corrosion damage is increased by 15%/18%/21%/24%/27%/30%. If an active skill does not deal damage, critical damage dealt by the next attack is increased by 15%/18%/21%/24%/27%/30%


Mjölnir
Trait: If AoE damage is dealt, apply 1 debuff for 1 turn
Effect: If no movement has been made, increase damage dealt by 15/18/21/24/27/30%, and at the end of the action, restores 10/12/14/16/18/20% of max HP and 1/1/2/2/2/3 point of stability index


Optical Illusion
Trait: If AoE damage is dealt, apply 1 debuff for 1 turn. If the target has 3 or more debuffs, this attack ignores 15% of their Cover damage reduction
Effect: Each time an attack successfully hits 3/3/3/3/2/2 targets, the damage of the next active skill is increased by 10/15/20/20/20/20%, with an additional increase of 10/10/10/15/20/20% damage for AoE skills. After dealing damage, there is a 20/36/54/68/100% chance to apply 1/1/1/1/1/2 debuff to the target


Njörðr
Trait: After attacking a target whose defense is 0 or less, deals 1 point of fixed stability damage
Effect: Damage dealt by allied units to targets with defense debuffs is increased by 10%. Damage and healing effects from this unit's physical summons are increased by 15%/18%/21%/24%/27%/30%


The Toymaker
Trait: If a weakness is exploited, ignores 10% of the target's defense. If a Burn weakness is exploited, ignores an additional 10% of the target's defense
Effect: Burn damage is increased by 15%/18%/21%/24%/27%/30%. If 3 or more instances of Burn damage are dealt in one turn, Burn damage dealt on the next turn is further increased by 10%/11%/12%/13%/14%/15%


Papa-Figo
Trait: Basic attack range is increased by 1 tile, gains 1 point of Confectance Index after attacking
Effect: If at or above 100/90/80/70/60/50% HP, healing and damage is increased by 15/18/21/24/27/30%


Hestia
Trait: Stability damage taken by enemy units within 3 tiles is increased by 1 point
Effect: Physical damage dealt is increased by 10%/12%/14%/16%/18%/20%. When attacking, if the distance to the enemy target is 3 or less tiles, damage dealt increased by 10%/12%/14%/16%/18%/20%


Iaso
Trait: Before using an active skill, cleanses 1 debuff from this unit. If the cleansing succeeds, gains 1 random buff for 1 turn
Effect: Damage dealt by all physical summons on the battlefield is increased by 10%. Before an allied unit attacks, if the target has Hydro debuff(s), Hydro damage dealt is increased by 10%/12%/14%/16%/18%/20%. If the attack is a Counterattack, damage boost is additionally increased by 10%/12%/14%/16%/18%/20%


Dona Eis Requiem
Trait: AoE damage dealt by this unit and this unit's summons is increased by 5%. If the damage dealt is AoE Corrosion damage, then it is further increased by 5%
Effect: Corrosion damage dealt by all allied units is increased by 10%. For each unit summoned, Corrosion damage dealt by this unit and this unit's summons is increased by 5/7/9/11/13/15%, to a maximum of 15/21/27/33/39/45%


Golden Melody
Trait: If the unit has full HP at the end of the action, they gain a random buff, lasting for 1 turn
Effect: Increase damage dealt by 10/10/15/20/20/20%. When gaining buffs, increase damage dealt by the next support attack by 10/15/15/15/20/20%, and grants 1/1/1/1/1/2 stacks stacking up to 2/2/3/3/4/4 times


Planeta
Trait: If the unit has full HP at the start of the action, they gain 1 random attack buff for 1 turn
Effect: When a kill is made or after this unit's Extra Action ends, damage dealt by active skills is increased by 4/5/5/5/5/5%, stacking up to 5/5/6/7/8/8 times by 1/1/2/2/2/3 times. After reaching 5/5/6/7/8/8 stacks, gain 2/3/3/3/3/4 tiles of Additional Movement after an active attack


Guerno
Trait: If the unit has full HP at the start of the action, they gain 1 random buff for 1 turn
Effect: For each allied unit (excluding self) within 5 tiles, increases healing and damage dealt by 5/6/7/8/9/15%, up to 15/18/21/24/27/30%. If there are more than [C 1-3] / at least (excluding yourself) [C 4-6] 2/1/1/1/1/1 allied units, gains 2/2/3/3/3/4 tiles of Additional Movement after the active attack


Heavy Strings
Trait: If the unit has full HP at the start of the action, they gain 1 random buff for 1 turn
Effect: Before attacking, there is a 20/36/52/68/84/100% chance to cleanse 1 buff from the target. For every 3/3/3/2/2/1 tiles moved, damage is increased by 5/7.5/10/10/10/10%, up to a maximum of 10/15/20/20/20/20%. Critical damage against targets not protected by Cover is increased by 10/10/10/10/15/20%


Aglaea
Trait: Damage taken is reduced by 2% for every Electric debuff the attacker is afflicted with. Maximum reduction of 6%
Effect: Electric damage dealt by all allied units is increased by 10%. At the end of the action, recovers 5% of maximum HP. If the user has Positive Charge, Electric damage dealt by them and their summons is increased by 20/24/28/32/36/40%


Daydream
Trait: Basic attacks ignore 20% of the target's defense
Effect: After performing a basic attack, Corrosion damage is increased by 15/19/23/27/31/35%. All Corrosion damage dealt by allied units is increased by 10%


Sylvan Elf
Trait: If the user has full HP at the end of the action, she gains a random buff, lasting for 1 turn
Effect: Every point of mobility expended before attacking increases damage dealt by 5%/6%/7%/8%/9%/10%, up to a maximum of 10%/12%/14%/16%/18%/20%. If the target has Negative Charge, Electric damage dealt is increased by 15%/17%/19%/21%/23%/25%


Leaping Tiger
Trait: After using an ultimate skill, the user gains 3 tiles of Additional Movement. This effect can only be activated once per turn
Effect: Phase damage dealt is increased by 10%/15%/15%/15%/20%/20%. After dealing phase damage, phase damage is permanently increased by 2%/2%/4%/6%/6%/10%. If Electric damage is dealt, gains 1 more stack of the phase damage increase effect, up to a maximum of 6/6/4/3/3/2 stacks. Upon reaching 6/6/4/3/3/2 stacks, active targeted Physical attacks will instead deal Electric damage. This has a cooldown of 4/3/3/3/3/2 turns. Additionally, Electric damage dealt is permanently increased by 5%, and stability damage dealt is permanently increased by 1 point


Maid's Rules
Trait: Restores 2 points of stability to the user after healing allied units. This effect can be triggered at most once per turn
Effect: When healing with active skills, if the target's stability is less than 1/2/3/4/4/4, restores an additional 2 points of stability to them. This can trigger at most 1/1/1/1/1/2 times per turn. When the user's stability is full, healing and damage dealt are increased by 20%/25%/30%/35%/40%/40%


Skylla
Trait: If a phase weakness is exploited, ignores 10% of the target's defense. If it was a Corrosion phase weakness, ignores another 10% defense
Effect: AoE damage dealt is increased by 15%/17%/19%/21%/23%/25%. Each time Corrosion Damage is dealt, damage is increased by 2%/2.4%/2.8%/3.2%/3.6%/4%, up to a maximum of 10%/12%/14%/16%/18%/20%


Sparkling Centerstage
Trait: Gains 1 random buff for 1 turn if the user has full HP at the start of the action
Effect: When allied units deal Physical damage by active attacks, ignores 10% of the enemy target's defense. For each buff applied to allied units (excluding the user), the user's Physical damage dealt by active attacks ignores 4% of the target's defense, up to a maximum of 20%/24%/28%/32%/36%/40%


6P71
Trait: After attacking a target whose defense is 0 or less, deals 1 point of fixed stability damage
Effect: Physical damage dealt is increased by 10%/12%/14%/16%/18%/20%. When dealing Physical damage, ignores 20%/25%/30%/35%/40%/45% of the target's defense


6P33
Trait: Gains 1 random buff for 1 turn if the user has full HP at the start of the action
Effect: When allied units deal Freeze damage, critical damage is increased by 10/12/14/16/18/20%. If they have a Shield effect, damage dealt is increased by 10/12/14/16/18/20%


Antinomy
Trait: AoE damage dealt is increased by 5%. When dealing AoE Corrosion damage, the AoE damage dealt is further increased by 5%
Effect: Corrosion damage is increased by 25/28/31/34/37/40%. After using active skills on an allied unit, critical damage dealt by this unit is increased by 5/7/9/11/13/15% for 1 round.


MP7H1
Trait: If this unit has moved 5 tiles or more, gains Movement Up II for 1 turn at the start of the next action
Effect: When applying a buff to an allied target, increases damage dealt by the next active skill by 10/12/14/16/18/20%


UMP 9
Trait: When dealing damage, for each debuff on the target, ignore 5% of its defense, up to 20%
Effect: Damage dealt to targets with debuffs is increased by 5/6/7/8/9/10%. If the target is afflicted with an Electric debuff, additional damage is dealt by 5/6/7/8/9/10%


Suomi
Trait: If this unit has moved 5 tiles or more, gains Movement Up II for 1 turn at the start of the next action
Effect: Increase the effect of applying Shield by 5/6/7/8/9/10%. When applying buffs to allied units (excluding self), increase healing effect by 5/6/7/8/9/10% for 2 turns


PPSh-41
Trait: When dealing damage, for each debuff on the target, ignore 5% of its defense, up to 20%
Effect: Increases damage dealt to Large Targets by 10/12/14/16/18/20%


Ksvec .45 ACP
Trait: Gains 1 random buff for 1 turn if the user has full HP at the start of the action
Effect: Inceases damage dealt to targets with debuff by 5/6/7/8/9/10%. Damage dealt to targets with Burn debuffs is further increased by 5/6/7/8/9/10%


CS/LS06
Trait: Gains Movement Up II at the start of the next action for 1 turn if the user moves 5 tiles or more
Effect: If a target is eliminated, damage dealt is increased by 5/6/7/8/9/10%, up to 2 stacks


MP5
Trait: Damage taken is reduced by 2% for every Burn debuff on the attacked, to a maximum reduction of 6%
Effect: When this unit's HP is below 75%, damage dealt is increased by 10/12/14/16/18/20%


UMP45
Trait: Increases Stability damage dealt by 1 point. If the target is a Boss enemy, further increases Stability damage dealt by 1 point
Effect: Increases damage dealt towards enemies on Electric type tiles by 10%/12%/14%/16%/18%/20%


RO635
Trait: Gains 1 random buff for 1 turn if the user has full HP at the start of the action
Effect: When dealing Freeze Damage with out-of-turn attacks, damage dealt is increased by 10%/12%/14%/16%/18%/20%


UMP40
Trait: After attacking a target whose defense 0 or lower, deals 1 point of fixed stability damage
Effect: Damage dealt by this unit's Physical Summon is increased by 10%/12%/14%/16%/18%/20%


Model 100
Trait: If a weakness is exploited, ignores 10% of the target's defense. If a Burn weakness is exploited, ignores an additional 10% of the target's defense
Effect: When dealing Burn damage with an out-of-turn attack, damage dealt is increased by 10%/12%/14%/16%/18%/20%


TMP
Trait: AoE damage dealt is increased by 5%. When dealing AoE Corrosion damage, the AoE damage dealt is further increased by 5%
Effect: Corrosion damage dealt outside of the wielder's turn is increased by 10/12/14/16/18/20%.


M1 Super 90
Trait: Gains Quick Barrier when destroying Cover
Effect: For every 2/2/2/2/2/1 points of Confectance Index consumed, increase damage dealt by 2/3/4/5/10/10%, up to 10/12/16/20/20/20%


Vepr-12
Trait: Gains Quick Barrier when destroying Cover
Effect: At the start of the action, randomly gains 2 types of effects, this being either targeted and AoE damage boosts, or Confectance and basic damage boosts. Damage from selected sources is increased by 5/6/7/8/9/10%


Sportivo Calibro 12
Trait: Gains Quick Barrier when destroying Cover
Effect: After receiving healing, the damage dealt by the user's next active skill is increased by 5/5/5/5/5/10%. If the user's HP is or exceeds 100/90/80/70/60/50% after healing, the damage dealt by the active skill is further increased by an additional 5/6/7/8/9/10%


Type 97 Shotgun
Trait: Before using an active skill, cleanses 1 debuff on this unit. If the cleansing is successful, gains 1 random attack buff for 1 turn
Effect: Damage dealt to targets with Burn debuffs is increased by 10%/12%/14%/16%/18%/20%


Auto-12
Trait: Increases AoE damage dealt by 5%. If AoE Corrosion damage was dealt, further increases AoE damage dealt by 5%
Effect: Increases damage dealt towards enemies with Corrosion debuffs by 10%/12%/14%/16%/18%/20%


SG-12
Trait: Stability damage dealt is increased by 1 point
Effect: Damage dealt to enemy targets with Freeze-type debuffs is increased by 10%


.50 Nemesis
Trait: Attacks ignore 1 point of stability index. When possessing Insight, additionally ignore another 1 point of stability index
Effect: If the target's current HP percentage is above 90/70/50/30/30/30%, increase damage dealt to them by 10/12/15/15/18/20%


KSVK
Trait: If a phase weakness is exploited, ignores 10% of the targets's defense. If it is a Freeze phase weakness, ignores another 10% of defense
Effect: Increases damage by 10/12/14/16/18/20% to targets on Freeze tiles


W 2000
Trait: Attacks ignore 10%. of the target’s defense. If the target has Freeze debuffs, ignore an additional 10% of its defense
Effect: If HP is above 80%, out-of-turn damage is increased by 10/12/14/16/18/20%


Three-Line Rifle M1891
Trait: Attacks ignore 1 point of stability index. When possessing Insight, additionally ignore another 1 point of stability index
Effect: If the target is affected by a Phase debuff, damage dealt to them is increased by 10/12/14/16/18/20%


M1903
Trait: After healing, the user recovers 2 points of stability. This effect can be triggered up to 1 time per turn
Effect: When actively attacking or healing a target, if the target has any Hydro effects, damage dealt or healing effect is increased by 10/12/14/16/18/20%


VSK-94
Trait: Attacks ignore 1 point of stability index. When possessing Insight, attacks additionally ignore another 1 point of stability index
Effect: Ultimate Skill damage is increased by 10%/12%/14%/16%/18%/20%


Hare
Trait: For every 3 kills caused by active attacks, gains 1 instance of Extra Action. Activates only once per turn
Effect: Before attacking, if the user moved more than 6/6/6/5/4/3 tiles, increases this attack's damage by 10/12/14/16/18/20%


Pluma Edge
Trait: After using an active attack, gain 1 point of Confectance Index, can trigger a maximum of once per turn
Effect: Increase damage dealt to enemy targets not protected by Cover by 10/12/14/16/18/20%


Graythorn
Trait: AoE damage dealt is increased by 5%. When dealing AoE Corrosion damage, the AoE damage dealt is further increased by 5%
Effect: Corrosion damage dealt by the Ultimate skill is increased by 10%/12%/14%/16%/18%/20%


Model ARM
Trait: If AoE damage is dealt, apply 1 debuff for 1 turn
Effect: If remaining mobility is greater than 3 tiles when performing an active attack, increase damage dealt by 5/7/9/11/13/15%. If the target has a debuff, damage is increased by an additional 5%


Pecheneg-SP
Trait: If AoE damage is dealt, apply 1 debuff for 1 turn
Effect: If attacks hits 4/3/3/3/2/1 targets, the next instance of damage dealt with skills is increased by 10/12/14/16/18/20%


Lahti-Saloranta M/26
Trait: After attacking a target whose defense is 0 or less, deals 1 point of fixed stability damage
Effect: Damage and healing effects from this unit's physical summons are increased by 10%/12%/14%/16%/18%/20%


Lewis Gun
Trait: If a weakness is exploited, ignores 10% of the target's defense. If a Burn weakness is exploited, ignores an additional 10% of the target's defense
Effect: Burn damage dealt by active skills and basic attacks is increased by 10%/12%/14%/16%/18%/20%


.380 Curva
Trait: Basic attack range is increased by 1 tile, gains 1 point of Confectance Index after attacking
Effect: After dealing damage, the next active healing is increased by 10/12/14/16/18/20%. If an allied unit goes into Stability Break, the next active healing additionally restores 1/1/1/1/2/2 point of stability index


Stechkin
Trait: Basic attack range is increased by 1 tile, gains 1 point of Confectance Index after attacking
Effect: After applying a buff to an allied target, increase healing and damage dealt by the next active skill by 5/7/9/11/13/15%. If this is an attack buff, gain an additional 5% increase, with a 50/60/70/80/90/100% chance to apply 1 additional buff. This effect can trigger at most once per turn


Nagant M1895
Trait: Outside of the user's turn, attack range is increased by 1 tile, and stability damage is increased by 1 point
Effect: When applying a debuff, the damage of the next active skill is increased by 5/5/5/10/10/10%. If the debuff is a defense debuff, an additional 1 debuff is applied for 1 turn, and the damage of the next active skill is further increased by an additional 5/6/7/8/9/10%. This effect can only be triggered once per turn


CZ75
Trait: Stability damage taken by enemy units within 3 tiles is increased by 1 point
Effect: Damage is increased by 10/12/14/16/18/20% against targets with defense debuffs


Pistolet 15
Trait: Before using an active skill, cleanses 1 debuff from this unit. If the cleansing succeeds, gains 1 random buff for 1 turn
Effect: Damage dealt by this unit's physical summons is increased by 5%/6%/7%/8%/9%/10%. When dealing Hydro damage, damage boost is additionally increased by 5%/6%/7%/8%/9%/10%


.45 ACP Pistol
Trait: AoE damage dealt by this unit and this unit's summons is increased by 5%. If the damage dealt is AoE Corrosion damage, then it is further increased by 5%
Effect: When standing on Corrosion tiles, damage dealt is increased by 10/12/14/16/18/20%


G11
Trait: If the unit has full HP at the end of the action, they gain a random buff, lasting for 1 turn
Effect: Damage is increased by 5/6/7/8/9/10% when attacking targets with Corrosion debuffs. Maximum of 2 stacks


Sturmgewehr 28
Trait: If the user has full HP at the end of the action, she gains a random buff, lasting for 1 turn
Effect: Damage is increased by 5/6/7/8/9/10% when attacking targets with Electric debuffs. Maximum of 2 stacks


Sturmgewehr 36
Trait: Restores 2 points of stability to the user after healing allied units. This effect can be triggered at most once per turn
Effect: When performing an attack or an active heal, increases damage and healing by 10% for targets with less than 50% HP


G36K-KSK
Trait: Damage taken is reduced by 2% for every Electric debuff the attacker is afflicted with. Maximum reduction of 6%
Effect: When attaking enemy targets with Negative Charge, increases the damage dealt by 10/12/14/16/18/20%


416
Trait: If a phase weakness is exploited, ignores 10% of the target's defense. If it was a Corrosion phase weakness, ignores another 10% defense
Effect: When an active attack gits 2 or more targets, the damage dealt is increased by 10%


Model Alpha
Trait: If the unit has full HP at the start of the action, they gain 1 random buff for 1 turn
Effect: When the user gains Extra Action, targeted active skill damage is increased by 10/12/14/16/18%


OTs-14
Trait: At the end of the action, if under the effect of 3 or more stacks of Shelter, restores 1 point of stability index
Effect: Every 4/3/3/3/2/1 times Shelter is applied, increases damage dealt by the next active skill by 10/12/15/18/20/20%


QBZ-191
Trait: If the unit has full HP at the start of the action, they gain a random buff lasting for 1 turn
Effect: When receiving a buff, increases damage dealt by 10/12/14/16/18/20% until the start of the next action


Robinson Modular Rifle
Trait: If the unit has full HP at the start of the action, they gain 1 random buff. lasting for 1 turn
Effect: For every 3 points of Confectance Index consumed, the targeted damage of the next active skill is increased by 10/12/14/16/18/20%


Type 95
Trait: If the unit has full HP at the start of the action, they gain 1 random buff for 1 turn
Effect: At the start of the unit's action, if there is leftover movements points, increases next instance of damage dealt by 10/12/14/16/18/20%


Type 97
Trait: After applying a phase debuff, the user gains 1 random buff for 1 turn
Effect: If this unit has a buff, damage dealt is increased by 5/6/7/8/9/10%. If it is an Electric buff, it is increased by an additional 5/6/7/8/9/10%


K2
Trait: Gains 1 random buff for 1 turn if the user has full HP at the start of the action
Effect: Increases Physical damage dealt by active attacks by 10%/12%/14%/16%/18%/20%


Kalashnikova-15
Trait: After attacking a target whose defense is 0 or less, deals 1 point of fixed stability damage
Effect: Active Physical attacks ignore 20%/22%/24%/26%/28%/30% of the target's defense


Nikonova 94
Trait: Gains 1 random buff for 1 turn if the user has full HP at the start of the action
Effect: When this unit has a shield effect, damage dealt is increased by 10/12/14/16/18/20%


.50BMG Anti-Materiel Rifle
Trait: At the end of the turn, if this unit's Confectance Index is not at maximum, gains 1 random buff for 1 turn
Effect: If this unit has a buff, damage dealt is increased by 5/6/7/8/9/10%. If it is a Burn buff, it is increased by an additional 5/6/7/8/9/10%