Balthilde

Balthilde

support SUPPORT
Attack: 670
Health: 2006
Defense: 569
Stability: 10
Mobility: 6
Weapon type: MG
Attributes: heavy-ammophysical
Weaknesses: light-ammohydro
Recommended Attachment Set: Ballistic Boost
Substat priority
DEF% > DEF > ATK% > ATK

Character skills

basic
Quenching StrikeBasic Attack / Targeted
BasicStability Damage2
Selects one enemy target within 8 tiles and deals Physical damage equal to 80% of attack to it.
Quenching Strike area
Range
8
Effect Area
Target
active
Reinforcement ProtocolActive / Summon / Defense
ActiveStability Damage0
Selects one empty tile within 8 tiles and summons a Defense Construct. If a Defense Construct is already on the field, teleports it to the selected tile instead. If the active skill Demolition Protocol was not used this turn, Balthilde can use Demolition Protocol once.
After the Defense Construct is destroyed, the skill enters a 3-turn cooldown
Reinforcement Protocol area
Range
8
Effect Area
Target
active
Demolition ProtocolActive / Summon
ActiveStability Damage0
Selects one empty tile within 8 tiles and summons Offense Construct. If a Offense Construct is already on the field, teleports it to the selected tile instead. If the active skill Reinforcement Protocol was not used this turn, Balthilde can use Reinforcement Protocol once.
After the Offense Construct is destroyed, the skill enters a 3-turn cooldown
Demolition Protocol area
Range
8
Effect Area
Target
ultimate
Raging ChainblastUltimate / AoE
UltimateStability Damage3Confectance Cost6
Selects one direction and deals AoE Physical damage equal to 100% of attack to all enemy units in a cone of 6 tiles in the selected direction.

Reduces the cooldown of the active skills Reinforcement Protocol and Demolition Protocol by 1 turn
Raging Chainblast area
Range
1
Effect Area
--
passive
Wrench CalibrationPassive
PassiveStability Damage0
After launching a basic attack, Balthilde gains 1 point of Confectance Index. When an allied unit (excluding Balthilde herself) performs an active Physical attack, she also gains 1 point of Confectance Index. Up to 2 points of Confectance Index can be gained per turn. For every 1 point of Confectance Index gained, applies 1 stack of Performance Breakthrough to all Constructs. If a Construct with 10 stacks of Performance Breakthrough is destroyed, enemy targets within 3 tiles of it take Physical damage equal to 100% of the Construct's defense (does not trigger Support Attacks, Interceptions, or Counterattacks)
Wrench Calibration area
Range
Self
Effect Area
Target