
Balthilde
Substat priority
DEF% > DEF > ATK% > ATK
Character skills
Stability Damage: 2Range: 8Effect Area: Target
Quenching Strike
Basic Attack / Single Target
Basic Attack / Single Target
Selects one enemy target within 8 tiles and deals Physical damage equal to 80% of attack to it.
Stability Damage: 0Range: 8Effect Area: Target
Reinforcement Protocol
Skill / Summon / Defense
Skill / Summon / Defense
Selects one empty tile within 8 tiles and summons a Defense Construct. If a Defense Construct is already on the field, teleports it to the selected tile instead. If the active skill Demolition Protocol was not used this turn, Balthilde can use Demolition Protocol once.
After the Defense Construct is destroyed, the skill enters a 3-turn cooldown
After the Defense Construct is destroyed, the skill enters a 3-turn cooldown
Stability Damage: 0Range: 8Effect Area: Target
Demolition Protocol
Skill / Summon
Skill / Summon
Selects one empty tile within 8 tiles and summons Offense Construct. If a Offense Construct is already on the field, teleports it to the selected tile instead. If the active skill Reinforcement Protocol was not used this turn, Balthilde can use Reinforcement Protocol once.
After the Offense Construct is destroyed, the skill enters a 3-turn cooldown
After the Offense Construct is destroyed, the skill enters a 3-turn cooldown
Stability Damage: 3Range: 1Effect Area: --Confectance Cost: 6
Raging Chainblast
Ultimate / AoE
Ultimate / AoE
Selects one direction and deals AoE Physical damage equal to 100% of attack to all enemy units in a cone of 6 tiles in the selected direction.
Reduces the cooldown of the active skills Reinforcement Protocol and Demolition Protocol by 1 turn
Reduces the cooldown of the active skills Reinforcement Protocol and Demolition Protocol by 1 turn
Stability Damage: 0Range: SelfEffect Area: Target
Wrench Calibration
Passive
Passive
After launching a basic attack, Balthilde gains 1 point of Confectance Index. When an allied unit (excluding Balthilde herself) performs an active Physical attack, she also gains 1 point of Confectance Index. Up to 2 points of Confectance Index can be gained per turn. For every 1 point of Confectance Index gained, applies 1 stack of Performance Breakthrough to all Constructs. If a Construct with 10 stacks of Performance Breakthrough is destroyed, enemy targets within 3 tiles of it take Physical damage equal to 100% of the Construct's defense (does not trigger Support Attacks, Interceptions, or Counterattacks)




















x1.75 Affinity Gain) 



x1.5 Affinity Gain) 


x1.25 Affinity Gain) 

