Mityl

Mityl

sentinel SENTINEL
Attack: 831
Health: 2067
Defense: 507
Stability: 9
Mobility: 6
Weapon type: SMG
Attributes: light-ammohydro
Weaknesses: heavy-ammofreeze
Recommended Attachment Set: Summon Boost
Substat priority
ATK% > ATK > CRIT% > CRIT DMG%

Character skills

basic
Assault ShotBasic Attack / Targeted
BasicStability Damage2
Selects one enemy target within 6 tiles and deals Physical damage equal to 80% of attack to it
Assault Shot area
Range
6
Effect Area
Target
active
Squirrel HologramActive / Tile / Summon / Teleport
ActiveStability Damage0Cooldown-2
Selects an enemy target (excluding summoned units) within 6 tiles and then selects an empty tile within 3 tiles of it. Summons a Copy Hologram of the target and generates Tideway tiles within 5 tiles of it for 2 turns. Up to 2 Holograms can be present at any one time. If the target is a Doll, boss or large unit, this skill summons a Self Hologram instead.
Mityl can also select a Hologram within 6 tiles and teleport it to an empty tile within 5 tiles of it.
After this skill, Mityl gains Extra Command. This effect can trigger a maximum of once per turn.
Squirrel Hologram area
Range
6
Effect Area
Target
active
Air DashActive / Targeted / Displacement
ActiveStability Damage3Confectance Cost2
Selects a tile within a cross-shaped area of 3 to 6 tiles and lands on it, dealing Hydro damage equal to 130% of attack to the nearest enemy target within 6 tiles of the target tile. If Mityl is on a Hydro tile both before using the skill and when dealing damage, then the active skill Air Dash can be used again and its damage dealt is increased by 30%. This effect can trigger up to once per turn.
Air Dash area
Range
--
Effect Area
6
ultimate
Void FittingUltimate / Tile / Buff
UltimateStability Damage0Cooldown2
Mityl gains Saturation Overflow for 2 rounds and generates Tideway tiles within 5 tiles of herself for 2 turns. After this skill, she gains Extra Command
Void Fitting area
Range
Self
Effect Area
5
passive
Juggling MontagePassive / Buff
PassiveStability Damage0
At the end of the allied turn, all Holograms perform 1 instance of Aligned Resonance. After Mityl or a Hologram deals Hydro damage, she gains 1 point of Confectance Index. If the attacker or the target is on a Hydro tile, she gains an additional 1 point of Confectance Index. Up to 6 points of Confectance Index can be gained in this way per turn.
At the start of the battle, Mityl gains Novice Impersonator. For every 6 points of Confectance Index gained (including overflowed Confectance Index), she gains a higher Theater Rank
Juggling Montage area
Range
Self
Effect Area
Target