Andoris

Andoris

bulwark BULWARK
Attack: 591
Health: 2288
Defense: 642
Stability: 12
Mobility: 6
Weapon type: AR
Attributes: medium-ammoelectric
Weaknesses: heavy-ammocorrosion
Recommended Attachment Set: Phase StrikeAllay Support
Substat priority
HP% > DEF% > HP > DEF

Character skills

basic
Practice ShotBasic Attack / Targeted
BasicStability Damage4
Selects 1 target within 7 tiles, dealing Physical damage equal to 80% of attack
Practice Shot area
Range
7
Effect Area
Target
active
Gentle OffensiveActive / Summon
ActiveStability Damage0Confectance Cost3
Summons one Auto-Turret on an empty tile within 3 tiles, up to a maximum of 2. When more than 2 Auto-Turrets are created, the earliest created Auto-Turret self-destructs. Whenever any Auto-Turret dies, Andoris gains 1 point of Confectance Index.
This skill can be used again after being used
Gentle Offensive area
Range
3
Effect Area
Target
active
Streamlined TacticsActive / Targeted / Debuff
ActiveStability Damage3
Selects an enemy target within 7 tilesand deals Electric damage equal to 110% of attack to it. Applies Electro Charge for 2 turns before the attack
Streamlined Tactics area
Range
7
Effect Area
Target
ultimate
Fortification ProtocolUltimate / Protecton / Buff
UltimateStability Damage0Cooldown2
Andoris recovers 8 points of stability. Applies 2 stacks of Shelter, along with Positive Charge which lasts for 3 turns to all allied Dolls. Andoris gains Fortified Stance for 2 rounds
Fortification Protocol area
Range
Self
Effect Area
Map
passive
Delayed ResponsePassive / Sharing / Buff
PassiveStability Damage0
At the start of the battle, Andoris gains Self-Diagnosis. This effect can only trigger again after 3 turns.
When an allied unit with Positive Charge takes damage, Andoris shares 45% of the Initial Damage with it. When performing an active attack on an enemy target with Negative Charge, Andoris recovers 20% of maximum HP.
When taking damage, Andoris recovers 5% of maximum HP, grants 1 point of Confectance Index, and applies 1 stack of Blunted Nerves to self and all Auto-Turrets on the field. If not protected by Cover, Andoris expends 1 point of stability and reduces damage taken by 20%
Delayed Response area
Range
Self
Effect Area
Target