Andoris

Andoris

bulwark BULWARK
Attack: 591
Health: 2288
Defense: 642
Stability: 12
Mobility: 6
Weapon type: AR
Attributes: medium-ammoelectric
Weaknesses: heavy-ammocorrosion
Recommended Attachment Set: Phase StrikeAllay Support
Substat priority
HP% > DEF% > HP > DEF

Character skills

Stability Damage: 4Range: 7Effect Area: Target
basic
Practice Shot
Basic Attack / Single Target
Selects 1 target within 7 tiles, dealing Physical damage equal to 80% of attack
Stability Damage: 0Range: 3Effect Area: TargetConfectance Cost: 3
skill1
Gentle Offensive
Skill / Summon
Summons one Auto-Turret on an empty tile within 3 tiles, up to a maximum of 2. When more than 2 Auto-Turrets are created, the earliest created Auto-Turret self-destructs. Whenever any Auto-Turret dies, Andoris gains 1 point of Confectance Index.
This skill can be used again after being used
Stability Damage: 3Range: 7Effect Area: Target
skill2
Streamlined Tactics
Skill / Single Target / Debuff
Selects an enemy target within 7 tilesand deals Electric damage equal to 110% of attack to it. Applies Electro Charge for 2 turns before the attack
Stability Damage: 0Cooldown: 2Range: SelfEffect Area: Map
ultimate
Fortifcation Protocol
Ultimate / Protecton / Buff
Andoris recovers 8 points of stability. Applies 2 stacks of Shelter, along with Positive Charge which lasts for 3 turns to all allied Dolls. Andoris gains Fortified Stance for 2 rounds
Stability Damage: 0Range: SelfEffect Area: Target
passive
Delayed Response
Passive / Sharing / Buff
At the start of the battle, Andoris gains Self-Diagnosis. This effect can only trigger again after 3 turns.
When an allied unit with Positive Charge takes damage, Andoris shares 45% of the Initial Damage with it. When performing an active attack on an enemy target with Negative Charge, Andoris recovers 20% of maximum HP.
When taking damage, Andoris recovers 5% of maximum HP, grants 1 point of Confectance Index, and applies 1 stack of Blunted Nerves to self and all Auto-Turrets on the field. If not protected by Cover, Andoris expends 1 point of stability and reduces damage taken by 20%