Lewis

Lewis

sentinel SENTINEL
Attack: 827
Health: 1948
Defense: 504
Stability: 9
Mobility: 5
Weapon type: MG
Attributes: heavy-ammoburn
Weaknesses: light-ammocorrosion
Recommended Attachment Set: Burn Boost
Substat priority
ATK% > ATK > CRIT% > CRIT DMG%

Character skills

basic
PlaytimeBasic Attack / Targeted
BasicStability Damage2
Selects one enemy target within 8 tiles and deals Physical damage equal to 80% of attack to it
Playtime area
Range
8
Effect Area
Target
active
Bad Guy CleanupActive / AoE / Debuff
ActiveStability Damage2Cooldown1
Selects one direction, deals AoE Burn damage equal to 80% of attack to all enemy targets in a 3x5 tile area in front, and applies Overburn for 2 turns
Bad Guy Cleanup area
Range
1
Effect Area
--
active
Surprising FunballActive / Targeted / Buff
ActiveStability Damage3Cooldown1
Selects one enemy target within 8 tiles, deals Burn damage equal to 140% of attack to it, then deals fixed damage equal to 30% of attack to both the target and all enemy targets within 3 tiles of it. Lewis gains 2 stacks of Tin Soldier's Order
Surprising Funball area
Range
8
Effect Area
Target
ultimate
Toy CarnivalUltimate / Targeted
UltimateStability Damage5Confectance Cost6
Selects one enemy target within 8 tiles and deals Burn damage equal to 180% of attack to it. For each Tin Soldier on the battlefield, the damage of the attack is increased by (15% × the Rank level of that Tin Soldier). In addition, the critical rate of the attack is increased by (5% × the Rank level of that Tin Soldier)
Toy Carnival area
Range
8
Effect Area
Target
passive
Tin Soldiers on ParadePassive
PassiveStability Damage0
At the start of battle, gains Thermal Conduction. Lewis consumes all Confectance Index, then selects the 2 closest allied Burn attributed Dolls (excluding Lewis herself) and attaches 1 Rank I Tin Soldier to them. When units with an attached Tin Soldier deal Burn damage with active skills or basic attacks, Lewis commands the Tin Soldier to perform Volley Fire on the damaged target, as well as gaining 3 points of Searing Flame and 1 point of Confectance Index. Each Tin Soldier can trigger this effect once per turn. When such units deal Burn damage, they gain 1 stack of Merit. At the end of the round, these units consume 4 stacks of Merit to increase the Rank level of their attached Tin Soldier. Rank can be increased by a maximum of once per round
Tin Soldiers on Parade area
Range
Self
Effect Area
Map