
Makiatto
Substat priority
ATK% > ATK > CRIT% > CRIT DMG%
Character skills
Stability Damage: 2Range: 9Effect Area: Target
Lone Wolf Territory
Basic Attack / Single Target
Basic Attack / Single Target
Selects 1 enemy target within 9 tiles and deals physical damage equal to 80% of attack to them
Stability Damage: 1Range: 9Effect Area: TargetConfectance Cost: 2
Cold Precision Shot
Skill / Single Target
Skill / Single Target
Selects 1 enemy target within 9 tiles and deals Freeze damage equal to 160% of attack. Increases the critical damage of this attack by 30%. Gains 1 stack of Cold Conviction for each instance of damage dealt
Stability Damage: 2Cooldown: 3Range: 9Effect Area: Target
Professional Tactics
Skill / Single Target / Buff
Skill / Single Target / Buff
Select 1 enemy target within 9 tiles of self, deal physical damage equal to 130% of attack, gain 4 points of Confectance Index, and gain 2 stacks of Standard Approach
Stability Damage: 0Cooldown: 3Range: 9Effect Area: Target
Absolute Mental Defense
Ultimate / Buff / Interception / Debuff
Ultimate / Buff / Interception / Debuff
Gains Frost Barrier and Alert for 2 turns. The absorption amount of Frost Barrier is equal to 65% of the Initial attack, but cannot exceed 60% of max HP
Stability Damage: 0Range: SelfEffect Area: Target
Battlefield Insight
Passive / Buff
Passive / Buff
Incrases critical rate by 40% and reduces critical damage by 10%.
At the start of the turn, if this unit's HP exceeds 80%, gains Insight and Steady Progress until the next turn. When attacking a target with Frozen, ignores 4 points of stability index and increases damage dealt to them by 20%. When attacking a target with Frigid, ignores 6 points of stability index and increases damage dealt to them by 30%. These effects cannot stack
At the start of the turn, if this unit's HP exceeds 80%, gains Insight and Steady Progress until the next turn. When attacking a target with Frozen, ignores 4 points of stability index and increases damage dealt to them by 20%. When attacking a target with Frigid, ignores 6 points of stability index and increases damage dealt to them by 30%. These effects cannot stack




































x1.75 Affinity Gain) 



x1.5 Affinity Gain) 


x1.25 Affinity Gain) 

