Vector

Vector

support SUPPORT
Attack: 748
Health: 1819
Defense: 569
Stability: 10
Mobility: 6
Weapon type: SMG
Attributes: light-ammoburn
Weaknesses: medium-ammohydro
Recommended Attachment Set: Burn Boost
Substat priority
ATK% > ATK > CRIT% > CRIT DMG%

Character skills

basic
Depressive MentalityBasic Attack / Targeted
BasicStability Damage3
Selects 1 target within 7 tiles, dealing Physical damage equal to 80% of attack
Depressive Mentality area
Range
7
Effect Area
Target
active
Dead End MeltdownActive / Targeted / Debuff
ActiveStability Damage3Cooldown1
Selects an enemy target within 7 tiles and deals Burn damage equal to 120% of attack to it. If the target has any Burn debuff, also deals fixed damage equal to 50% of attack to all enemy targets within 3 tiles of the target and applies Overburn for 2 turns. Vector gains 2 points of Confectance Index
Dead End Meltdown area
Range
7
Effect Area
Target
active
Portent of DoomActive / Targeted / Debuff
ActiveStability Damage3Cooldown1
Selects 1 enemy target within 7 tiles, applies Smolder for 2 turns, and deals Burn damage equal to 100% of attack to them. Vector gains 2 points of Confectance Index
Portent of Doom area
Range
7
Effect Area
Target
ultimate
Searing FinaleUltimate / AoE / Tile / Buff
UltimateStability Damage1Cooldown4
Selects a tile within 7 tiles, dealing AoE Burn damage equal to 60% of attack to all enemy units within 7 tiles of the target tile, and generates Incineration tiles, lasting for 2 turns.
Applies Accelerant to all allied units, lasting for 2 turns. Vector gains Extra Command
Searing Finale area
Range
7
Effect Area
7
passive
Perception BlockPassive / Debuff
PassiveStability Damage0
Immune to negative effects inflicts by Burn tiles. Before dealing Burn damage, if the target has Overburn, inflicts Overheat Combustion for 2 turns.
At the start of the battle, increases the number of all Support Attacks dealing Burn damage by 1.
At the start of the turn, if Confectance Index is at maximum, Vector consumes all points of Confectance Index to increase attack by 10% until the end of the round
Perception Block area
Range
Self
Effect Area
Target