Nemesis

Nemesis

sentinel SENTINEL
Attack: 703
Health: 1656
Defense: 463
Stability: 9
Mobility: 4
Weapon type: RF
Attributes: heavy-ammocorrosion
Weaknesses: light-ammohydro
Recommended Attachment Set: Phase Strike
Substat priority
ATK% > ATK > CRIT% > CRIT DMG%

Character skills

basic
Victory PortentBasic Attack / Targeted
BasicStability Damage2
Selects 1 enemy target within 9 tiles and deals physical damage equal to 80% of attack to them
Victory Portent area
Range
9
Effect Area
Target
active
Enlightened StarActive / Targeted
ActiveStability Damage3Cooldown2
Select 1 enemy target within 9 tiles of the user and deal physical damage equal to 130% of attack. When attacking near Cover, increase damage dealt by 20% and gain 2 points of Confectance Index
Enlightened Star area
Range
9
Effect Area
Target
active
Penetrating CasketActive / Targeted / Debuff
ActiveStability Damage3Cooldown2
Selects 1 enemy target within 9 tiles, applies Defense Down II for 1 turn, and deals physical damage equal to 130% of attack to them
Penetrating Casket area
Range
9
Effect Area
Target
ultimate
Stellar PursuitUltimate / Targeted
UltimateStability Damage4Confectance Cost3
Selects 1 enemy target within 9 tiles, dealing Corrosion damage equal to 170% of attack. For each additional 1 point of Confectance Index, this attack's damage is increased by 10%
Stellar Pursuit area
Range
9
Effect Area
Target
passive
Remote ObservationPassive / Buff
PassiveStability Damage0
At the start of the action, marks 2 nearest enemy targets within range with Prophecy of Mourning for 1 turn. Action Support deals physical damage equal to 80% of attack and 2 points of stability damage. This unit gains Insight for 1 turn after using a Action Support
Remote Observation area
Range
Self
Effect Area
9