Nemesis

Nemesis

sentinel SENTINEL
Attack: 703
Health: 1656
Defense: 463
Stability: 9
Mobility: 4
Weapon type: RF
Attributes: heavy-ammocorrosion
Weaknesses: light-ammohydro
Recommended Attachment Set: Phase Strike
Substat priority
ATK% > ATK > CRIT% > CRIT DMG%

Character skills

Stability Damage: 2Range: 9Effect Area: Target
basic
Victory Portent
Basic Attack / Single Target
Selects 1 enemy target within 9 tiles and deals physical damage equal to 80% of attack to them
Stability Damage: 3Cooldown: 2Range: 9Effect Area: Target
skill1
Enlightened Star
Skill / Single Target
Select 1 enemy target within 9 tiles of the user and deal physical damage equal to 130% of attack. When attacking near Cover, increase damage dealt by 20% and gain 2 points of Confectance Index
Stability Damage: 3Cooldown: 2Range: 9Effect Area: Target
skill2
Penetrating Casket
Skill / Single Target / Debuff
Selects 1 enemy target within 9 tiles, applies Defense Down II for 1 turn, and deals physical damage equal to 130% of attack to them
Stability Damage: 4Range: 9Effect Area: TargetConfectance Cost: 3
ultimate
Stellar Pursuit
Ultimate / Single Target
Selects 1 enemy target within 9 tiles, dealing Corrosion damage equal to 170% of attack. For each additional 1 point of Confectance Index, this attack's damage is increased by 10%
Stability Damage: 0Range: SelfEffect Area: 9
passive
Remote Observation
Passive / Buff
At the start of the action, marks 2 nearest enemy targets within range with Prophecy of Mourning for 1 turn. Action Support deals physical damage equal to 80% of attack and 2 points of stability damage. This unit gains Insight for 1 turn after using a Action Support