
Colphne
Substat priority
ATK% > ATK > HP% > DEF%
Character skills
Stability Damage: 3Range: 6Effect Area: Target
Quick Reaction
Basic Attack / Single Target
Basic Attack / Single Target
Selects 1 enemy target within 6 tiles and deals physical damage equal to 80% of attack to them
Stability Damage: 0Range: 6Effect Area: Target
Crisis Aid
Skill / Healing / Buff
Skill / Healing / Buff
Selects 1 allied target within 6 tiles, restoring their HP equal to 100% of attack and applies Continuous Healing II and Continuous Stability Regen I to them for 1 turn. Gains 1 point of Confectance Index
Stability Damage: 4Cooldown: 1Range: 6Effect Area: Target
Battlefield Glow
Skill / Single Target / Healing
Skill / Single Target / Healing
Selects 1 enemy target within 6 tiles, dealing Hydro damage equal to 130% of attack. Additionally, restores HP equal to 100% of attack to the allied unit with the lowest HP
Stability Damage: 0Range: 8Effect Area: TargetConfectance Cost: 2
Emergency Treatment
Ultimate / Healing / Stability Regen / Cleanse
Ultimate / Healing / Stability Regen / Cleanse
Selects 1 allied target within 8 tiles, restoring their HP equal to 140% of attack and 4 points of stability, cleansing 2 debuffs from them, and removing Taunt and Fear effect
Stability Damage: 0Cooldown: 2Range: 6Effect Area: Target
Medical Contingency
Passive / Support / Stability Regen
Passive / Support / Stability Regen
When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing 1 instance of Action Support, dealing Physical damage equal to 80% of attack and 3 points of stability damage to them, and applies Attack Up I to the allied unit for 2 turns. Gains 1 point of Confectance Index. This can be triggered once per turn>. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores 2 points of stability index





















x1.75 Affinity Gain) 



x1.5 Affinity Gain) 


x1.25 Affinity Gain) 

