Fixed Key 1
Fixed Key 2
Fixed Key 3
Fixed Key 4
Fixed Key 5
| Upgrade | Effect |
|---|---|
![]() Enhancement 1 |
ATK +24 DEF +21 |
![]() Enhancement 2 |
HP +75 ATK +5.0% |
![]() Fixed Key 1 |
The active skill <#F200FF:Crisis Aid> applies {!Defense Up I} and {!Shelter} to the target for <#D05C19:1 turn> |
![]() Fixed Key 2 |
If an allied target enters Stability Break after being attacked, gain {!Movement Up II} for <#D05C19:1 turn> for self |
![]() Enhancement 3 |
ATK +29 DEF +29 |
![]() Enhancement 4 |
HP +103 HP +5.0% |
![]() Fixed Key 3 |
The effects of the active skill <#F200FF:Battlefield Glow> is enhanced. It also recovers HP to allied targets within <#D05C19:3 tiles> |
![]() Fixed Key 4 |
When the HP of the user is above <#D05C19:80%>, increases their attack by <#D05C19:10%> |
![]() Enhancement 5 |
ATK +34 DEF +38 |
![]() Enhancement 6 |
ATK +39 HP +135 |
![]() Fixed Key 5 |
Randomly cleanse <#D05C19:1> debuff from the target after healing |
![]() Fixed Key 6 |
When using active heals on targets below <#D05C19:50%> HP, increases the healing effect by <#D05C19:20%> |
![]() Common Key |
**Health Boost +3.0%** Before using a single target active heal, cleanses <#D05C19:1> random debuff from the target |
![]() Expansion Key |
When Colphne performing {!Action Support}, the allied unit performing targeted attack recovers HP equal to <#D05C19:50%> of attack and <#D05C19:1 point> of stability |
1
Crisis Aid Lv. 2
2
Battlefield Glow Lv. 2
3
Medical Contingency Lv. 2
4
Emergency Treatment Lv. 2
5
Medical Contingency Lv. 3
6
Emergency Treatment Lv. 3
x1.75 Affinity Gain)
Gift Box III
x1.5 Affinity Gain)
Gift Box IV
x1.25 Affinity Gain)
Gift Box II
