Lewis SENTINEL

Attack: 827
Health: 1948
Defense: 504
Stability: 9
Mobility: 5
Weapon type: MG
Attributes:
Weaknesses:
Recommended Attachment Set:
Substat priority:
ATK% > ATK > CRIT% > CRIT DMG%
SKILLS WEAPONS NEURAL HELIX FORTIFICATION TEAMS REMOLDING PATTERN GIFTS VIDEO

Character skills

Stability Damage: 2 Range: 8 Effect Area: Target
Playtime
Basic Attack / Single Target
Selects one enemy target within <#D05C19:8 tiles> and deals Physical damage equal to <#D05C19:80%> of attack to it
Stability Damage: 2 Cooldown: 1 Range: 1 Effect Area: --
Bad Guy Cleanup
Skill / AoE / Debuff
Selects one direction, deals AoE <#E47245:Burn damage> equal to <#D05C19:80%> of attack to all enemy targets in a <#D05C19:3x5 tile area in front>, and applies {!Overburn} for <#D05C19:2 turns>
Stability Damage: 3 Cooldown: 1 Range: 8 Effect Area: Target
Surprising Funball
Skill / Single Target / Buff
Selects one enemy target within <#D05C19:8 tiles>, deals <#E47245:Burn damage> equal to <#D05C19:140%> of attack to it, then deals fixed damage equal to <#D05C19:30%> of attack to both the target and all enemy targets within <#D05C19:3 tiles> of it. Lewis gains <#D05C19:2 stacks> of {!Tin Soldier's Order}
Stability Damage: 5 Range: 8 Effect Area: Target Confectance Cost: 6
Toy Carnival
Ultimate / Single Target
Selects one enemy target within <#D05C19:8 tiles> and deals <#E47245:Burn damage> equal to <#D05C19:180%> of attack to it. For <#D05C19:each> {!Tin Soldier} on the battlefield, the damage of the attack is increased by (<#D05C19:15%> × the {!Rank} level of that Tin Soldier). In addition, the critical rate of the attack is increased by (<#D05C19:5%> × the {!Rank} level of that Tin Soldier)
Stability Damage: 0 Range: Self Effect Area: Map
Tin Soldiers on Parade
Passive
At the start of battle, gains {!Thermal Conduction}. Lewis consumes all Confectance Index, then selects the <#D05C19:2 closest> allied Burn attributed Dolls (excluding Lewis herself) and attaches <#D05C19:1> <#D05C19:Rank I> {!Tin Soldier} to them. When units with an attached {!Tin Soldier} deal <#E47245:Burn damage> with active skills or basic attacks, Lewis commands the {!Tin Soldier} to perform {!Volley Fire} on the damaged target, as well as gaining <#D05C19:3 points> of {!Searing Flame} and <#D05C19:1 point> of Confectance Index. Each {!Tin Soldier} can trigger this effect <#D05C19:once> per turn. When such units deal <#E47245:Burn damage>, they gain <#D05C19:1 stack> of {!Merit}. At the end of the round, these units consume <#D05C19:4 stacks> of {!Merit} to increase the {!Rank} level of their attached {!Tin Soldier}. Rank can be increased by a maximum of <#D05C19:once> per round

Best Weapons

The Toymaker
Obtain from: Event Gacha
ATK: 390 | ATK: 15%
**Trait:** If a weakness is exploited, ignores <#D05C19:10%> of the target's defense. If a <#E47245:Burn> weakness is exploited, ignores an additional <#D05C19:10%> of the target's defense
**Effect:** <#E47245:Burn damage> is increased by <#D05C19:15%/18%/21%/24%/27%/30%>. If <#D05C19:3> or more instances of <#E47245:Burn damage> are dealt in one turn, <#E47245:Burn damage> dealt on the next turn is further increased by <#D05C19:10%/11%/12%/13%/14%/15%>
Njörðr
Obtain from: Event Gacha
ATK: 313 | ATK: 15%
**Trait:** After attacking enemies whose DEF is lower or equal to <#D05C19:0>, deals <#D05C19:1> fixed Stability damage
**Effect:** Increases damage dealt towards enemies with Defense type debuffs for all allies by <#D05C19:10%>. Inceases damage dealt and healing of the holder's {!Entity Summon} by <#D05C19:15%/18%/21%/24%/27%/30%>
Mjölnir
Obtain from: Battle Pass
ATK: 327 | ATK: 15%
**Trait:** If AoE damage is dealt, apply <#D05C19:1> debuff for <#D05C19:1> turn.
**Effect:** If no movement has been made, increase damage dealt by <#D05C19:15/18/21/24/27/30%>, and at the end of the action, restores <#D05C19:10/12/14/16/18/20%> of max HP and <#D05C19:1/1/2/2/2/3> point of stability index.

F2P Weapons

Njörðr
Obtain from: Event Gacha
ATK: 313 | ATK: 15%
**Trait:** After attacking enemies whose DEF is lower or equal to <#D05C19:0>, deals <#D05C19:1> fixed Stability damage
**Effect:** Increases damage dealt towards enemies with Defense type debuffs for all allies by <#D05C19:10%>. Inceases damage dealt and healing of the holder's {!Entity Summon} by <#D05C19:15%/18%/21%/24%/27%/30%>
Optical Illusion
Obtain from: Standard Gacha
ATK: 348 | CRIT RATE: 25%
**Trait:** If AoE damage is dealt, apply <#D05C19:1> debuff for <#D05C19:1> turn. If the target has <#D05C19:3> or more debuffs, this attack ignores <#D05C19:15%> of their Cover damage reduction.
**Effect:** Each time an attack successfully hits <#D05C19:3/3/3/3/2/2 targets>, the damage of the next active skill is increased by <#D05C19:10/15/20/20/20/20%>, with an additional increase of <#D05C19:10/10/10/15/20/20%> damage for AoE skills. After dealing damage, there is a <#D05C19:20/36/54/68/100%> chance to apply <#D05C19:1/1/1/1/1/2> debuff to the target.
Lewis Gun
Obtain from: Event Gacha
ATK: 278
**Trait:** If a weakness is exploited, ignores <#D05C19:10%> of the target's defense. If a <#E47245:Burn> weakness is exploited, ignores an additional <#D05C19:10%> of the target's defense
**Effect:** <#E47245:Burn damage> dealt by active skills and basic attacks is increased by <#D05C19:10%/12%/14%/16%/18%/20%>

Recommendations

Primary:

Fixed Key 1

Before performing <#F200FF:Volley Fire>, Lewis applies {!Overburn} to the target for <#D05C19:2 turns>

Fixed Key 4

When attacking a target with {!Overburn}, damage dealt is increased by <#D05C19:15%> and Lewis applies {!Defense Down II} to it for <#D05C19:2 turns>

Fixed Key 6

Units with {!Tin Soldier}s gain 2 stacks of {!Merit} at the end of their action

Alternative:

Fixed Key 2

The effects of the passive skill <#36A9B9:Tin Soldier on Parade> are changed: It can now attach {!Tin Soldier} to non-Burn attributed Dolls (excluding Lewis herself). They can still trigger {!Volley Fire} even if their active skills or basic attacks do not deal <#E47245:Burn damage>

Fixed Key 3

The active skill <#F200FF:Surprising Funball> and the Ultimate skill <#F200FF:Toy Carnival> cleanse <#D05C19:1> buff from the target before they resolve

Neural Helix Upgrades

Upgrade Effect

Enhancement 1

ATK +39 DEF +21

Enhancement 2

HP +82 ATK +5.0%

Fixed Key 1

Before performing <#F200FF:Volley Fire>, Lewis applies {!Overburn} to the target for <#D05C19:2 turns>

Fixed Key 2

The effects of the passive skill <#36A9B9:Tin Soldier on Parade> are changed: It can now attach {!Tin Soldier} to non-Burn attributed Dolls (excluding Lewis herself). They can still trigger {!Volley Fire} even if their active skills or basic attacks do not deal <#E47245:Burn damage>

Enhancement 3

ATK +47 DEF +29

Enhancement 4

HP +113 ATK +5.0%

Fixed Key 3

The active skill <#F200FF:Surprising Funball> and the Ultimate skill <#F200FF:Toy Carnival> cleanse <#D05C19:1> buff from the target before they resolve

Fixed Key 4

When attacking a target with {!Overburn}, damage dealt is increased by <#D05C19:15%> and Lewis applies {!Defense Down II} to it for <#D05C19:2 turns>

Enhancement 5

ATK +55 DEF +38

Enhancement 6

ATK +63 HP +147

Fixed Key 5

At the start of the turn, if there is a {!Tin Soldier} on the battlefield with {!Rank} greater than or equal to <#D05C19:Rank II>, the range of the active skill <#36A9B9:Surprising Funball> and the Ultimate skill <#36A9B9:Toy Carnival> is increased by <#D05C19:2 tiles> for the duration of the battle

Fixed Key 6

Units with {!Tin Soldier}s gain 2 stacks of {!Merit} at the end of their action

Common Key

**Attack Boost 5.0%** Ultimate Skill damage is increased by <#D05C19:10%>

Fortification

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Synergy Teams

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Preferred Dispatch Gifts

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Video guide

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Remolding Pattern

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