Jiangyu SUPPORT

Attack: 690
Health: 2014
Defense: 553
Stability: 10
Mobility: 6
Weapon type: AR
Attributes:
Weaknesses:
Recommended Attachment Set:
Substat priority:
ATK% > ATK > CRIT% > CRIT DMG%
SKILLS WEAPONS NEURAL HELIX FORTIFICATION TEAMS REMOLDING PATTERN GIFTS VIDEO

Character skills

Stability Damage: 3 Range: 8 Effect Area: Target
Form-Intention Fist
Basic Attack / Single Target
Selects 1 enemy target within <#D05C19:8 tiles> and deals Physical damage equal to <#D05C19:80%> of attack to it
Stability Damage: 5 Cooldown: 1 Range: 3x3 Effect Area: 3x3
Thunderclap
Skill / AoE / Melee
Selects one enemy target within a <#D05C19:3x3 area> and deals melee AoE <#F7E910:Electric damage> equal to <#D05C19:90%> of attack to it and all enemy targets within a <#D05C19:3x3 area>, as well as generating {!Voltage} tiles for <#D05C19:3 turns>. If this attack exploits a phase weakness, deals an additional <#D05C19:5 points> of stability damage. After the attack, Jiangyu gains <#D05C19:6 tiles> of Additional Movement and 1 instance of {!Extra Command}
Stability Damage: 3 Cooldown: 1 Range: 8 Effect Area: Target
Lightning Smash
Skill / Single Target
Selects one enemy target within <#D05C19:8 tiles> and deals <#F7E910:Electric damage> equal to <#D05C19:110%> of attack to it. If the target is in Stability Break, Jiangyu gains 1 stack of {!Chi} before this skill resolves. Jiangyu gains <#D05C19:2 points> of Confectance Index
Stability Damage: 4 Cooldown: 3 Range: 8 Effect Area: Target
Rolling Thunder
Ultimate / Single Target / Buff
Selects one enemy target within <#D05C19:8 tiles>, gains 2 stacks of {!Chi}, and deals <#F7E910:Electric damage> that ignores Cover equal to <#D05C19:130%> of attack to the target. Applies {!Positive Charge} to all allied Dolls for <#D05C19:3 turns>, cleanses <#D05C19:1> debuff, and removes {!Stun} and {!Taunt}. Jiangyu gains <#D05C19:1 point> of Confectance Index
Stability Damage: 0 Range: Self Effect Area: Target
Grand Aura
Passive / Support
At the start of the turn, Jiangyu gains <#D05C19:1 point> of Confectance Index. At the end of the action, if Confectance Index is full, expends all points of Confectance Index and reduces the cooldown of the Ultimate skill <#F200FF:Rolling Thunder> by <#D05C19:1 turn>. When enemy units gain {!Negative Charge} multiple times, applies 1 stack of {!Voltage Sag} to them for <#D05C19:2 turns>. When allied units gain {!Positive Charge} multiple times, applies 1 stack of {!Power Surge} to them for <#D05C19:3 turns>. When an enemy unit within range takes targeted damage from an allied unit, prioritizes launching <#D05C19:1 instance> of {!Support Action} against the target, and Jiangyu gains 1 stack of {!Chi}. If the target's stability is greater than <#D05C19:0>, deals <#F7E910:Electric Damage> equal to <#D05C19:45%> of attack and <#D05C19:3 points> of stability damage. If the target is in Stability Break, deals <#F7E910:Electric Damage> equal to <#D05C19:75%> of attack instead. This effect can be triggered up to <#D05C19:2 times> per turn

Best Weapons

Leaping Tiger
Obtain from: Event Gacha
ATK: 348 | CRIT DMG: 25%
**Trait:** After using an ultimate skill, the user gains <#D05C19:3 tiles> of {!Additional Movement}. This effect can only be activated <#D05C19:once> per turn
**Effect:** Phase damage dealt is increased by <#D05C19:10%/15%/15%/15%/20%/20%>. After dealing phase damage, phase damage is permanently increased by <#D05C19:2%/2%/4%/6%/6%/10%>. If Electric damage is dealt, gains <#D05C19:1> more stack of the phase damage increase effect, up to a maximum of <#D05C19:6/6/4/3/3/2 stacks>. Upon reaching <#D05C19:6/6/4/3/3/2 stacks>, active targeted Physical attacks will instead deal <#F7E910:Electric damage>. This has a cooldown of <#D05C19:4/3/3/3/3/2 turns>. Additionally, Electric damage dealt is permanently increased by <#D05C19:5%>, and stability damage dealt is permanently increased by <#D05C19:1 point>
Golden Melody
Obtain from: Standard Gacha
ATK: 369 | ATK: 15%
**Trait:** If the unit has full HP at the end of the action, they gain a random buff, lasting for <#D05C19:1 turn>.
**Effect:** Increase damage dealt by 10/10/15/20/20/20%. When gaining buffs, increase damage dealt by the next <#36A9B9:support attack> by <#D05C19:10/15/15/15/20/20%>, and grants <#D05C19:1/1/1/1/1/2> stacks stacking up to <#D05C19:2/2/3/3/4/4 times>.
Planeta
Obtain from: Standard Gacha
ATK: 376 | CRIT DMG: 25%
**Trait:** If the unit has full HP at the start of the action, they gain 1 random attack buff for <#D05C19:1 turn>.
**Effect:** When a kill is made or after this unit's {!Extra Action} ends, damage dealt by active skills is increased by <#D05C19:4/5/5/5/5/5%>, stacking up to <#D05C19:5/5/6/7/8/8 times> by <#D05C19:1/1/2/2/2/3 times>. After reaching <#D05C19:5/5/6/7/8/8 stacks>, gain <#D05C19:2/3/3/3/3/4 tiles> of {!Additional Movement} after an active attack.

F2P Weapons

Golden Melody
Obtain from: Standard Gacha
ATK: 369 | ATK: 15%
**Trait:** If the unit has full HP at the end of the action, they gain a random buff, lasting for <#D05C19:1 turn>.
**Effect:** Increase damage dealt by 10/10/15/20/20/20%. When gaining buffs, increase damage dealt by the next <#36A9B9:support attack> by <#D05C19:10/15/15/15/20/20%>, and grants <#D05C19:1/1/1/1/1/2> stacks stacking up to <#D05C19:2/2/3/3/4/4 times>.
Planeta
Obtain from: Standard Gacha
ATK: 376 | CRIT DMG: 25%
**Trait:** If the unit has full HP at the start of the action, they gain 1 random attack buff for <#D05C19:1 turn>.
**Effect:** When a kill is made or after this unit's {!Extra Action} ends, damage dealt by active skills is increased by <#D05C19:4/5/5/5/5/5%>, stacking up to <#D05C19:5/5/6/7/8/8 times> by <#D05C19:1/1/2/2/2/3 times>. After reaching <#D05C19:5/5/6/7/8/8 stacks>, gain <#D05C19:2/3/3/3/3/4 tiles> of {!Additional Movement} after an active attack.
QBZ-191
Obtain from: Standard Gacha
ATK: 265
**Trait:** If the unit has full HP at the start of the action, they gain a random buff lasting for <#D05C19:1 turn>.
**Effect:** When receiving a buff, increases damage dealt by <#D05C19:10/12/14/16/18/20%> until the start of the next action.

Recommendations

Primary:

Fixed Key 2

Before an enemy unit within <#D05C19:8 tiles> makes an active attack, performs 1 instance of {!Interception}, dealing <#F7E910:Electric damage> equal to <#D05C19:60%> of attack and <#D05C19:2 points> of stability damage to it. Before resolving this skill, applies {!Conductivity} to the target for <#D05C19:1 turn>. This effect can be triggered up to <#D05C19:2 times> per turn

Fixed Key 4

At the start of the turn, applies {!Positive Charge} to the allied Doll with the highest attack for <#D05C19:3 turns>

Fixed Key 5

Before allied units (excluding Jiangyu) with {!Positive Charge} make an active attack, applies {!Defense Down II} to the target for <#D05C19:2 turns>

Alternative:

Fixed Key 1

At the start of the battle, Jiangyu gains <#D05C19:4 stacks> of {!Chi}

Neural Helix Upgrades

Upgrade Effect

Enhancement 1

ATK +37 DEF +22

Enhancement 2

HP +81 ATK +5.0%

Fixed Key 1

At the start of the battle, Jiangyu gains <#D05C19:4 stacks> of {!Chi}

Fixed Key 2

Before an enemy unit within <#D05C19:8 tiles> makes an active attack, performs 1 instance of {!Interception}, dealing <#F7E910:Electric damage> equal to <#D05C19:60%> of attack and <#D05C19:2 points> of stability damage to it. Before resolving this skill, applies {!Conductivity} to the target for <#D05C19:1 turn>. This effect can be triggered up to <#D05C19:2 times> per turn

Enhancement 3

ATK +45 DEF +30

Enhancement 4

HP +112 ATK +5.0%

Fixed Key 3

Upon being afflicted with {!Taunt}, {!Fear}, {!Infatuated}, or {!Stun}, cleanses them immediately. This effect has a cooldown of <#D05C19:1 turn>

Fixed Key 4

At the start of the turn, applies {!Positive Charge} to the allied Doll with the highest attack for <#D05C19:3 turns>

Enhancement 5

ATK +53 DEF +39

Enhancement 6

ATK +61 HP +146

Fixed Key 5

Before allied units (excluding Jiangyu) with {!Positive Charge} make an active attack, applies {!Defense Down II} to the target for <#D05C19:2 turns>

Fixed Key 6

Stability damage taken by all allied units is reduced by <#D05C19:1 point>

Common Key

**Attack Boost 5.0%** Damage dealt to enemies in Stability Break is increased by <#D05C19:10%>

Fortification

1

Grand Aura Lv. 2

{!Support Action} can be triggered <#D05C19:1> more time. At the start of the battle, deals <#D05C19:4 points> of fixed stability damage to all enemy targets within <#D05C19:8 tiles>. {!Voltage Sag} gains a new effect: Upon receiving this effect, takes fixed damage equal to <#D05C19:(current stacks x 10%)> of the inflictor's attack. {!Power Surge} gains a new effect: Upon receiving this effect, recovers HP equal to <#D05C19:10%> of max HP
2

Rolling Thunder Lv. 2

Cooldown is reduced by <#D05C19:1 turn>. <#D05C19:Jiangyu> gains 1 more point of Confectance Index. Restores <#D05C19:2 points> of stability to all allied Dolls, cleanses <#D05C19:1> more debuff and removes {!Fear} and {!Infatuated}
3

Lightning Smash Lv. 2

Damage multiplier is increased to <#D05C19:140%>. Damage dealt against targets afflicted with {!Voltage Sag} is increased by <#D05C19:30%>. Before dealing damage, cleanses <#D05C19:1> buff from the target
4

Thunderclap Lv. 2

Before the attack, Jiangyu gains {!Attack Up II} for <#D05C19:3 turns>. When dealing stability damage, deals <#D05C19:5 points> of fixed stability damage to all enemy targets afflicted with {!Negative Charge}
5

Lightning Smash Lv. 3

Cleanses <#D05C19:1> more buff from the target. If the target is in Stability Break, Jiangyu performs an additional attack
6

Grand Aura Lv. 3

Fixed stability damage dealt at the start of the battle is increased by <#D05C19:4 points>. When Jiangyu has {!Chi}, <#F7E910:Electric damage> dealt is increased by <#D05C19:15%>. Maximum stacks of {!Voltage Sag} is increased by <#D05C19:3 stacks>. The effect of {!Power Surge} is changed: The amount of defense ignored when dealing Electric damage is increased to <#D05C19:10%> and healing received is increased to <#D05C19:10%>

Synergy Teams

SOON

Preferred Dispatch Gifts

Loved Gift Set ( x1.75 Affinity Gain)

Gift Box II
Museum Souvenir
Theater Discount Coupon
Concert Ticket

Favoured Gift Set ( x1.5 Affinity Gain)

Gift Box I
Tablet Computer
Camera
VR Glasses

Liked Gift Set ( x1.25 Affinity Gain)

Gift Box IV
Melancholy Earrings
Themed Bracelet
Heavy Metal Necklace

Video guide

SOON

Remolding Pattern

Recommended Growth Data:

Effects:

Embryo [Lv. 1]
5
2
For every instance of <#F7E910:Electric damage> dealt by this unit, <#F7E910:Electric damage> dealt by all allied units is increased by <#D05C19:1%>, maximum of <#D05C19:3%>. Does not stack
Seedling [Lv. 10]
8
3
Physical and phase damage taken is reduced by <#D05C19:5%>
Sprout [Lv. 20]
1
9
4
<#F7E910:Electric damage> dealt is increased by 5%
Shoot [Lv. 30]
2
11
6
Damage dealt by all allied units is increased by <#D05C19:4%>, maximum of <#D05C19:3 stacks>. The effect's potency is progressively reduced by <#D05C19:1%> each time a new stack is applied
Bud [Lv. 45]
2
15
7
Attack and max HP is increased by <#D05C19:4%>
Blossom [Lv. 60]
3
18
8
After inflicting a critical hit, deals <#D05C19:3 points> of fixed stability damage to the enemy target. This effect can trigger up to <#D05C19:2 times> per turn