Andoris BULWARK

Attack: 591
Health: 2288
Defense: 642
Stability: 12
Mobility: 6
Weapon type: AR
Attributes:
Weaknesses:
Recommended Attachment Set:
Substat priority:
HP% > DEF% > HP > DEF
SKILLS WEAPONS NEURAL HELIX FORTIFICATION TEAMS REMOLDING PATTERN GIFTS VIDEO

Character skills

Stability Damage: 4 Range: 7 Effect Area: Target
Practice Shot
Basic Attack / Single Target
Selects 1 target within <#D05C19:7 tiles>, dealing Physical damage equal to <#D05C19:80%> of attack
Stability Damage: 0 Range: 3 Effect Area: Target Confectance Cost: 3
Gentle Offensive
Skill / Summon
Summons one {!Auto-Turret} on an empty tile within <#D05C19:3 tiles>, up to a maximum of <#D05C19:2>. When more than <#D05C19:2> {!Auto-Turret}s are created, the earliest created {!Auto-Turret} self-destructs. Whenever any {!Auto-Turret} dies, Andoris gains <#D05C19:1 point> of Confectance Index. This skill can be used again after being used
Stability Damage: 3 Range: 7 Effect Area: Target
Streamlined Tactics
Skill / Single Target / Debuff
Selects an enemy target within <#D05C19:7 tiles>and deals <#F7E910:Electric damage> equal to <#D05C19:110%> of attack to it. Applies {!Electro Charge} for <#D05C19:2 turns> before the attack
Stability Damage: 0 Cooldown: 2 Range: Self Effect Area: Map
Fortifcation Protocol
Ultimate / Protecton / Buff
Andoris recovers <#D05C19:8 points> of stability. Applies <#D05C19:2 stacks> of {!Shelter}, along with {!Positive Charge} which lasts for <#D05C19:3 turns> to all allied Dolls. Andoris gains {!Fortified Stance} for <#D05C19:2 rounds>
Stability Damage: 0 Range: Self Effect Area: Target
Delayed Response
Passive / Sharing / Buff
At the start of the battle, Andoris gains {!Self-Diagnosis}. This effect can only trigger again after <#D05C19:3 turns>. When an allied unit with {!Positive Charge} takes damage, Andoris shares <#D05C19:45%> of the {!Initial Damage} with it. When performing an active attack on an enemy target with {!Negative Charge}, Andoris recovers <#D05C19:20%> of maximum HP. When taking damage, Andoris recovers <#D05C19:5%> of maximum HP, grants <#D05C19:1 point> of Confectance Index, and applies <#D05C19:1 stack> of {!Blunted Nerves} to self and all Auto-Turrets on the field. If not protected by Cover, Andoris expends <#D05C19:1 point> of stability and reduces damage taken by <#D05C19:20%>

Best Weapons

Aglaea
Obtain from: Event Gacha
ATK: 327 | ATK: 15%
**Trait:** Damage taken is reduced by <#D05C19:2%> for every Electric debuff the attacker is afflicted with. Maximum reduction of <#D05C19:6%>
**Effect:** Electric damage dealt by all allied units is increased by <#D05C19:10%>. At the end of the action, recovers <#D05C19:5%> of maximum HP. If the user has {!Positive Charge}, Electric damage dealt by them and their summons is increased by <#D05C19:20/24/28/32/36/40%>
G36K-KSK
Obtain from: Event Gacha
ATK: 223
**Trait:** Damage taken is reduced by <#D05C19:2%> for every Electric debuff the attacker is afflicted with. Maximum reduction of <#D05C19:6%>
**Effect:** When attaking enemy targets with {!Negative Charge}, increases the damage dealt by <#D05C19:10/12/14/16/18/20%>
Golden Melody
Obtain from: Standard Gacha
ATK: 369 | ATK: 15%
**Trait:** If the unit has full HP at the end of the action, they gain a random buff, lasting for <#D05C19:1 turn>.
**Effect:** Increase damage dealt by 10/10/15/20/20/20%. When gaining buffs, increase damage dealt by the next <#36A9B9:support attack> by <#D05C19:10/15/15/15/20/20%>, and grants <#D05C19:1/1/1/1/1/2> stacks stacking up to <#D05C19:2/2/3/3/4/4 times>.

F2P Weapons

G36K-KSK
Obtain from: Event Gacha
ATK: 223
**Trait:** Damage taken is reduced by <#D05C19:2%> for every Electric debuff the attacker is afflicted with. Maximum reduction of <#D05C19:6%>
**Effect:** When attaking enemy targets with {!Negative Charge}, increases the damage dealt by <#D05C19:10/12/14/16/18/20%>
Golden Melody
Obtain from: Standard Gacha
ATK: 369 | ATK: 15%
**Trait:** If the unit has full HP at the end of the action, they gain a random buff, lasting for <#D05C19:1 turn>.
**Effect:** Increase damage dealt by 10/10/15/20/20/20%. When gaining buffs, increase damage dealt by the next <#36A9B9:support attack> by <#D05C19:10/15/15/15/20/20%>, and grants <#D05C19:1/1/1/1/1/2> stacks stacking up to <#D05C19:2/2/3/3/4/4 times>.

Recommendations

Primary:

Fixed Key 1

At the start of the battle, gains <#D05C19:3> points of Confectance Index

Fixed Key 5

At the start of the battle, Andoris applies {!Positive Charge} to all allied Dolls for <#D05C19:3 turns>

Fixed Key 6

At the start of the battle, applies {!Electro Charge} to the enemy unit with the highest max HP for <#D05C19:2 turns>

Alternative:

Fixed Key 4

When Andoris is on the field, if an allied unit with {!Positive Charge} ends its action within <#D05C19:3 tiles> of another allied unit with {!Positive Charge}, it gains <#D05C19:1 stack> of {!Shelter}

Neural Helix Upgrades

Upgrade Effect

Enhancement 1

ATK +28 DEF +27

Enhancement 2

HP +96 HP +5.0%

Fixed Key 1

At the start of the battle, gains <#D05C19:3> points of Confectance Index

Fixed Key 2

When dealing <#F7E910:Electric damage>, if the target is in Stability Break and has {!Electro Charge}, then deals additional fixed damage equal to <#D05C19:10%> of attack

Enhancement 3

ATK +33 DEF +37

Enhancement 4

HP +133 HP +5.0%

Fixed Key 3

When Andoris applies {!Positive Charge} to allied units, she cleanses <#D05C19:2> debuffs on them and all of her Auto-Turrets

Fixed Key 4

When Andoris is on the field, if an allied unit with {!Positive Charge} ends its action within <#D05C19:3 tiles> of another allied unit with {!Positive Charge}, it gains <#D05C19:1 stack> of {!Shelter}

Enhancement 5

ATK +39 DEF +49

Enhancement 6

ATK +45 HP +173

Fixed Key 5

At the start of the battle, Andoris applies {!Positive Charge} to all allied Dolls for <#D05C19:3 turns>

Fixed Key 6

At the start of the battle, applies {!Electro Charge} to the enemy unit with the highest max HP for <#D05C19:2 turns>

Common Key

**Defense Boost 5.0%** At the start of the turn, for every Electric debuff on the field, increases damage dealt by <#D05C19:5%>, to a maximum of <#D05C19:10%>. This effect lasts until the end of the round

Fortification

1

Gentle Offensive Lv. 2

Skill range of releasing {!Auto-Turret} is increased by <#D05C19:3 tiles>. {!Auto-Turret}'s basic attack, <#36A9B9:Charged Shot>'s range is increased by <#D05C19:1 tile>. Passive <#36A9B9:Crash Mimicry> gains a new effect, increasing Electric damage dealt by self by <#D05C19:30%>. {!Auto-Turret} gains a new passive, <#36A9B9:En Passant>. When enemies in range are about to receive Targeted Electric damage from an allied unit's active attack, launches an Action Support, dealing <#F7E910:Electric damage> equal to <#D05C19:100%> of attack and <#D05C19:1 point> of stability damage, applying {!Negative Charge} for <#D05C19:2 turns>, this effect can only be triggered <#D05C19:once> per turn
2

Fortifcation Protocol Lv. 2

Effect enhanced: Andoris recovers all stability, <#D05C19:20%> of maximum HP and cleanses all debuffs on self. When Andoris is on the field, she applies {!Movement Up II} and {!Damage Up II} to all allied Dolls with {!Positive Charge}
3

Delayed Response Lv. 2

New effects: Stability damage taken is reduced by <#D05C19:1 point>. At the start of the battle, Andoris' attack and that of all {!Auto-Turret}s are increased by a number equal to <#D05C19:30%> of Andoris' initial defense. When any {!Auto-Turret} is damaged, applies <#D05C19:1 stack> of {!Blunted Nerves} to it and Andoris. The effect of {!Blunted Nerves} is enhanced: Defense boost multipler is increased by <#D05C19:10%>, and the maximum number of stacks is increased by <#D05C19:3>
4

Delayed Response Lv. 3

At the start of the battle, max stability is increased by <#D05C19:6>. The effect of {!Self-Diagnosis} is enhanced: When taking fatal damage, Andoris recovers <#D05C19:60%> of maximum HP, all stability, and gains <#36A9B9:Fortified Stance> for <#D05C19:2 rounds>
5

Streamlined Tactics Lv. 2

{!Electro Charge} gains a new effect: When a target with {!Electro Charge} ends its action, it applies {!Electro Charge} for <#D05C19:2 turns> to all allied units without {!Electro Charge} within <#D05C19:3 tiles>. When taking <#F7E910:Electric damage>, the damage taken is increased by <#D05C19:15%>
6

Gentle Offensive Lv. 3

The maximum number of {!Auto-Turret} is increased from <#D05C19:2> to <#D05C19:3>, and {!Auto-Turret}'s Confectance Index cost is reduced by <#D05C19:1 point>. Added effect: For <#D05C19:each> {!Auto-Turret} on the field, allied units gain <#D05C19:10%> attack boost upon dealing <#F7E910:Electric damage>. Post-usage effect enhanced to gaining {!Extra Command} after skill usage

Synergy Teams

SOON

Preferred Dispatch Gifts

Loved Gift Set ( x1.75 Affinity Gain)

Gift Box II
Museum Souvenir
Theater Discount Coupon
Concert Ticket

Favoured Gift Set ( x1.5 Affinity Gain)

Gift Box III
Elegant Small Mirror
Worry-Free Cleaning Kit
Ultra-Long Life Battery

Liked Gift Set ( x1.25 Affinity Gain)

Gift Box V
Classical Record
Stone Decoration
Simple Photo Frame

Video guide

SOON

Remolding Pattern

Recommended Growth Data:

Effects:

Embryo [Lv. 1]
1
5
When attacked by enemy units with Electric debuffs, damage taken is reduced by <#D05C19:5%>
Seedling [Lv. 10]
1
2
7
Physical and phase damage taken is reduced by <#D05C19:5%>
Sprout [Lv. 20]
2
3
8
<#F7E910:Electric damage> dealt is increased by <#D05C19:5%>
Shoot [Lv. 30]
3
4
11
When not protected by cover, damage taken is reduced by <#D05C19:5%>
Bud [Lv. 45]
4
4
15
Defense is increased by <#D05C19:8%>
Blossom [Lv. 60]
5
6
18
When stability is <#D05C19:greater than 0>, max HP is increased by <#D05C19:12%>