Balthilde

Balthilde

support SUPPORT
Attack: 670
Health: 2006
Defense: 569
Stability: 10
Mobility: 6
Тип оружия: MG
Атрибуты: heavy-ammophysical
Уязвимости: light-ammohydro
Рекомендуемые модули: Ballistic Boost
Приоритет подстат
DEF% > DEF > ATK% > ATK

Скиллы персонажа

Урон по стабильности: 2Радиус: 8Зона эффекта: Target
basic
Quenching Strike
Basic Attack / Single Target
Selects one enemy target within 8 tiles and deals Physical damage equal to 80% of attack to it.
Урон по стабильности: 0Радиус: 8Зона эффекта: Target
skill1
Reinforcement Protocol
Skill / Summon / Defense
Selects one empty tile within 8 tiles and summons a Defense Construct. If a Defense Construct is already on the field, teleports it to the selected tile instead. If the active skill Demolition Protocol was not used this turn, Balthilde can use Demolition Protocol once.
After the Defense Construct is destroyed, the skill enters a 3-turn cooldown
Урон по стабильности: 0Радиус: 8Зона эффекта: Target
skill2
Demolition Protocol
Skill / Summon
Selects one empty tile within 8 tiles and summons Offense Construct. If a Offense Construct is already on the field, teleports it to the selected tile instead. If the active skill Reinforcement Protocol was not used this turn, Balthilde can use Reinforcement Protocol once.
After the Offense Construct is destroyed, the skill enters a 3-turn cooldown
Урон по стабильности: 3Радиус: 1Зона эффекта: --Confectance Cost: 6
ultimate
Raging Chainblast
Ultimate / AoE
Selects one direction and deals AoE Physical damage equal to 100% of attack to all enemy units in a cone of 6 tiles in the selected direction.

Reduces the cooldown of the active skills Reinforcement Protocol and Demolition Protocol by 1 turn
Урон по стабильности: 0Радиус: SelfЗона эффекта: Target
passive
Wrench Calibration
Passive
After launching a basic attack, Balthilde gains 1 point of Confectance Index. When an allied unit (excluding Balthilde herself) performs an active Physical attack, she also gains 1 point of Confectance Index. Up to 2 points of Confectance Index can be gained per turn. For every 1 point of Confectance Index gained, applies 1 stack of Performance Breakthrough to all Constructs. If a Construct with 10 stacks of Performance Breakthrough is destroyed, enemy targets within 3 tiles of it take Physical damage equal to 100% of the Construct's defense (does not trigger Support Attacks, Interceptions, or Counterattacks)